ichaelmay8
The money maker
Hero Member
Karma: 1
Posts: 103
You never. Tell. Hoes. The truth.
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« on: February 08, 2011, 10:06:12 PM » |
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So I'm guessing you guys know that i'm working on a game, Ollie. I've been doing it for about a year, on and off. My earliest source code dates to february 2010 xD. My models are still shit, but my coding skills are getting better thanks to class. I use the game to study my programming, so I literally do the game as homework. Anyway, I'm developing levels right now. I'm working on drawing them all together into one warp room, and then I'll release a beta. I've got some animations, some sounds, some music, some levels.
Tonight i started on a feature that lets you change Ollie's clothing in-game. I pretty much just add whatever the fuck I want between long spans of time spent developing levels. Making levels kicks ass. It's just time consuming.
So, what's implemented? -light that reflects the time of day (if you play at night, you'll have to use ollie's flashlight to see in dark places(flashlight works)) -moving clouds, spawning weather systems -some main character animation -not at all realistic jumping -some postprocessing effects (motion blur, bloom, ect.) -Somewhere between 7-10 levels in progress. One or two completed. -Changing ollie's clothes (in progress) -Level music (in progress, new tracks are being made every week, since all the music i make sucks ass) -Breakable crates -Ability to collect nuts, which is like the game's score, kind of -buggy respawning -third person camera (that is, a camera that doesn't suck ass) (completely works) -gears of war style running camera
What's coming? -better/more animations -cinematics, perhaps some spoken dialog by yours truly? -finish the levels -finish the music -menu system -finish the warp room -more character models -enemies -plot xD -weapons/attacks (karate style kicks, punches, wall jumps. ak47, machine pistol, sword.)
So that said, besides some more advanced, less code-intensive stuff, this is almost a fairly complete beta.
Here's hoping that the intro spooks y'all.
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